BERNT LORENTZ GmbH is a family-owned business and was found 1993 in Germany. Back in the days, they were pioneers in engineering and manufacturing solar water pumps. Today, LORENTZ is the market leader in solar powered water pumping solutions. Nowadays the company is headquartered in Germany with offices in China, India and the U.S.. We talked with Jens Lorentz, Shareholder and CFO of LORENTZ, about the company’s challenges, making a difference in the world and why they are currently looking for software developers, who possibly offer game development skills.
Daily Business for a Game Designer: Interview with Pablo Steinbach, Kolibri Games
Daily Business for a VFX Artist: Interview with Nico Teetz of YAGER Development
Daily Business for a HR Business Partner: Interview with Geraldine Feidner and Melanie Kohwagner of Travian Games
#EmployeeExperience: Interview with Carolina Albuquerque from Travian Games
In today’s #EmployeeExperience, Carolina Albuquerque tells us about her new job as Project Manager for Operations at Munich based Developer an Publisher Travian Games. In the Interview, we not only learn about her career, her duties and her plans for the near future, but also about welcoming onboarding practices like Welcome Box and Cupcake Time…
#EmployeeExperience: Interview with Miguel Angel Lonzano, Senior UX Designer at Travian Games
As Senior UX Designer at Travian Games, Miguel Angel Lonzano faces the challenge of reducing and simplifying UI and interaction patterns as much as possible – without having much impact on core users, but making it easyer for new ones. In today’s #EmployeeExperience, he tells us what pleases him about this task. If you want to know, why Miguel considers himself lucky, working with Travian and what amenities the company provides for their staff, read on…
#EmployeeExperience – Interview with Pauliina Törnqvist, Project Lead at Travian Games
Pauliina Törnqvist is a newby at Travian Games. Since September 2017 she has been working with the Munich based browser games developer and publisher as Project Lead. Her answers to our #EmployeeExperience questions are not only giving us an insight, about all-embracing onboarding processes being provided by many companies, but also how straight but still colourful a CV can be.
#EmployeeExperience – Interview with Ben Calder, PHP backend developer at InnoGames
In our column #EmployeeExperience, we regularly interview staff members of different gaming employers in different positions, who just joined their company. Our today’s interview partner has travelled far: Last summer, Ben Calder and his family moved from Australia to Germany. Like this, Ben fulfilled his dream of working in the games industry – he has been hired as a PHP backend developer by InnoGames, a Hamburg-based developer and publisher of successful browser games. In the following interview, Ben speaks frankly about his former career steps, his experiences in the new company and how he and his family have been supported by his new employer during the first weeks in a foreign country.
#EmployeeExperience – Interview Dan Pratt, working with Deep Silver Fishlabs in Hamburg
In our colum #EmployeeExperience, we regularly interview staff members of different gaming employers in different positions, who just joined their company. Our goal is to impart an impression of the numerous possibilities of gaming education and career entries. Besides, we would like to provide advice for junior jobseekers and have a closer look at the subject of onboarding from the employee‘s view. Today, Dan Pratt, Senior User Interface Designer at Deep Silver Fishlabs in Hamburg tells us about responsibilities in his position and hands out detailed tips for potential applicants.