Career

Game development for solar water pumps? – Interview with Jens Lorentz from BERNT LORENTZ GmbH

19.03.2019
Jens Lorentz, Shareholder & CFO of BERNT LORENTZ GmbH

Jens Lorentz, Shareholder & CFO of BERNT LORENTZ GmbH

BERNT LORENTZ GmbH is a family-owned business and was found 1993 in Germany. Back in the days, they were pioneers in engineering and manufacturing solar water pumps. Today, LORENTZ is the market leader in solar powered water pumping solutions. Nowadays the company is headquartered in Germany with offices in China, India and the U.S.. We talked with Jens LorentzShareholder and CFO of LORENTZ, about the company’s challenges, making a difference in the world and why they are currently looking for software developers, who possibly offer game development skills.

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Career

Daily Business for a Game Designer: Interview with Pablo Steinbach, Kolibri Games

29.11.2018
Pablo Steinbach, Game Designer at Kolibri Games

Pablo Steinbach, Game Designer at Kolibri Games

Berlin located mobile developer Kolibri Games aspires to be the most player oriented studio in the world. A goal that can’t be achieved without passionate Game Designers! Luckily, Pablo Steinbach works for them and burns for his profession. In today’s interview, he tells us all about it – means how to get there, what his tasks are and what career prospects Game Designers have.

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Career

Daily Business for a VFX Artist: Interview with Nico Teetz of YAGER Development

01.11.2018
Nico Teetz, VFX Artist at YAGER Development

Nico Teetz, VFX Artist at YAGER Development

Nico Teetz works as VFX Artist at the Berlin based game developer YAGER Development. For our column “Daily Business for a …” we asked him to explain, what his job is all about, what his daily duties are and how one becomes a VFX Artist. His extensive answers can be a good support for people, who are not yet sure, which career path to take and are searching for an authentic opinion and information.

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Career

Daily Business for a HR Business Partner: Interview with Geraldine Feidner and Melanie Kohwagner of Travian Games

02.10.2018
Melanie Kohwagner (left), HR Team Lead and Business Partner and Geraldine Feidner, Senior HR Business Partner at Travian Games

Melanie Kohwagner (left), HR Team Lead and Business Partner and Geraldine Feidner, Senior HR Business Partner at Travian Games

Now that fall is embracing us with greyness, wind and rain, it’s getting cosy and people find more time to read. The perfect moment to present our new column “Daily Business for a…”, which aims to give potential applicants an overview of the diverse working areas in the games industry. For this purpose, we will regularly ask employees from different companies with the most diverse of occupations to tell us about their jobs, daily duties, working life and careers, as well as their promotion opportunities. We are happy to welcome Geraldine Feidner, Senior HR Business Partner and Melanie Kohwagner, HR Team Lead and Business Partner at Travian Games, as the first to participate and answer our questions. Continue reading
Games Industry

#EmployeeExperience: Interview with Carolina Albuquerque from Travian Games

06.07.2018
Carolina_Albuquerque_works_as_Project_Manager_for_Operations_at_Travian_Games

Carolina Albuquerque works as Project Manager for Operations at Travian Games

In today’s #EmployeeExperience, Carolina Albuquerque tells us about her new job as Project Manager for Operations at Munich based Developer an Publisher Travian Games. In the Interview, we not only learn about her career, her duties and her plans for the near future, but also about welcoming onboarding practices like Welcome Box and Cupcake Time…

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Career

#EmployeeExperience: Interview with Miguel Angel Lonzano, Senior UX Designer at Travian Games

21.03.2018
Miguel_Angel_Lonzano_Senior_UX_Designer_at_Travian_Games

Miguel Angel Lonzano, Senior UX Designer at Travian Games

As Senior UX Designer at Travian Games, Miguel Angel Lonzano faces the challenge of reducing and simplifying UI and interaction patterns as much as possible  without having much impact on core users, but making it easyer for new ones. In today’s #EmployeeExperience, he tells us what pleases him about this task. If you want to know, why Miguel considers himself lucky, working with Travian and what amenities the company provides for their staff, read on…

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Career

#EmployeeExperience – Interview with Pauliina Törnqvist, Project Lead at Travian Games

06.12.2017
Pauliina_Törnqvist_Project_Lead_at_Travian_Games

Pauliina Törnqvist, Project Lead at Travian Games

Pauliina Törnqvist is a newby at Travian Games. Since September 2017 she has been working with the Munich based browser games developer and publisher as Project Lead. Her answers to our #EmployeeExperience questions are not only giving us an insight, about all-embracing onboarding processes being provided by many companies, but also how straight but still colourful a CV can be.

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Career

#EmployeeExperience – Interview with Ben Calder, PHP backend developer at InnoGames

22.11.2017
Ben_Calder_PHP_backend_developer_at_InnoGames_in_Hamburg

Ben Calder, PHP backend developer at InnoGames in Hamburg

In our column #EmployeeExperience, we regularly interview staff members of different gaming employers in different positions, who just joined their company. Our today’s interview partner has travelled far: Last summer, Ben Calder and his family moved from Australia to Germany. Like this, Ben fulfilled his dream of  working in the games industry – he has been hired as a PHP backend developer by InnoGames, a Hamburg-based developer and publisher of successful browser games. In the following interview, Ben speaks frankly about his former career steps, his experiences in the new company and how he and his family have been supported by his new employer during the first weeks in a foreign country.

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Career

#EmployeeExperience – Interview Dan Pratt, working with Deep Silver Fishlabs in Hamburg

04.10.2017
Dan_Pratt_Senior_UI_Designer_at_Deep_Silver_Fishlabs

Dan Pratt, Senior UI Designer at Deep Silver Fishlabs

In our colum #EmployeeExperience, we regularly interview staff members of different gaming employers in different positions, who just joined their company. Our goal is to impart an impression of the numerous possibilities of gaming education and career entries. Besides, we would like to provide advice for junior jobseekers and have a closer look at the subject of onboarding from the employee‘s view. Today, Dan Pratt, Senior User Interface Designer at Deep Silver Fishlabs in Hamburg tells us about responsibilities in his position and hands out detailed tips for potential applicants.

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