Career, Education, Games Industry

#EmployeeExperience: Interview with Marat Khakimov, Android Developer at AppLike

07.11.2019

Marat was born in Nukus, the capital of the Republic of Karakalpakstan, an autonomous region of Uzbekistan. Growing up, Marat went to a school specialized in Mathematics and Physics and discovered his love for numbers and calculations. Although winning several regional Mathematics contests, he always had the feeling of programming being something way too difficult to learn. But after giving it a try by learning himself Java programming language as a hobby, Marat found out that it is far from being rocket science and began to like it. He applied to Hamburg University of Applied Sciences (HAW Hamburg) and moved to Germany.

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Career

#EmployeeExperience: Interview with Luiz Fernando Ribeiro Amaral, System Administrator at InnoGames

08.10.2019
Luiz Fernando Ribeiro Amaral, System Administrator at InnoGames

Luiz Fernando Ribeiro Amaral, System Administrator at InnoGames

Luiz Fernando Ribeiro Amaral moved from Brazil to Germany because he had always wanted to work abroad. In today’s interview he tells us how he came to his position as System Administrator at InnoGames. We learn what his tasks are, what his experiences during the first weeks were like and what his ambitions are regarding his future at the Hamburg-based mobile and online developer.

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Career, Games Industry

#EmployeeExperience with Richard Boldiš, Full Stack Engineer at Bigpoint

25.09.2019

Richard Boldiš, Full Stack Engineer at Bigpoint

Richard Boldiš is a student, which has been working during his university summer break for threee month as a Full Stack Engineer at Bigpoint. In the interview, Richard remembers his first days and tells us about Bigpoints company culture and why he likes it, in a very personal manner.

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Games Industry

Behind the Scenes: Interview with Yilmaz Kiymaz, Expert Unity Developer at InnoGames

30.07.2019
Yilmaz Kiymaz, Expert Unity Developer at InnoGames

Yilmaz Kiymaz, Expert Unity Developer at InnoGames

InnoGames is Germany’s leading developer and publisher of mobile and online games. The company based in Hamburg is best known for Forge of Empires, Elvenar and Tribal Wars. InnoGames’ first mobile title Warlords of Aternum is a fantasy turn-based strategy game. Born as a hobby in 2003, InnoGames was founded in 2007 and today has a team of 400 employees from more than 30 nations who share the passion of creating unique games that players across the globe enjoy for years. Yilmaz Kiymaz, Expert Unity Developer, tells us about InnoGames’ working environment and corporate culture, their future plans and what question he might ask you in a job interview if you were one of the highly appreciated passionate individuals to join the InnoGames-team…

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Career, Games Industry

#EmployeeExperience with Omoloro Oyegoke, Senior Backend Software Developer at InnoGames

18.06.2019
Omoloro Oyegoke, Senior Backend Software Developer at InnoGames

Omoloro Oyegoke, Senior Backend Software Developer at InnoGames

Omoloro Oyegoke has been working as Senior Backend Software Developer for InnoGames since December 2017. When he first arrived at Hamburg, where the developer and provider of online games is based, the company made a big effort to make onboarding easy for him. In the interview, Omoloro remembers his first days and tells us about InnoGames’ company culture and why he likes it, in a very personal manner. Continue reading
Career

Daily Business for a Technical Product Lead: Interview with Matthew Hartz, InnoGames

23.04.2019
Matthew Hartz, Technical Product Lead at InnoGames

Matthew Hartz, Technical Product Lead at InnoGames

Have you ever wondered, what the responsibilities of a Technical Product Lead are? You have an idea, of course, but were you aware of the many different tasks that this position entails? Matthew Hartz works as Technical Product Lead for the Hamburg based mobile developer InnoGames. In today’s interview we learn a lot about the importance of his profession and get to know details we may not have known before.

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Games Industry

Behind the Scenes: Interview with Blagoja Milevski, Creative Team lead at Exozet GmbH

21.03.2019
In today’s interview, Blagoja Milevski from Exozet (also known as Bane) gives us a “Behind the Scenes” interview. By giving companies in the gaming industry the opportunity to present themselves, we want to provide support to potential applicants to find out which company suits them best and which qualities are appreciated in new employees. “Bane” tells us, amongst other things, what working at Exozet is about, what benefits they offer to their staff and what future plans they have.

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Career

Game development for solar water pumps? – Interview with Jens Lorentz from BERNT LORENTZ GmbH

19.03.2019
Jens Lorentz, Shareholder & CFO of BERNT LORENTZ GmbH

Jens Lorentz, Shareholder & CFO of BERNT LORENTZ GmbH

BERNT LORENTZ GmbH is a family-owned business and was found 1993 in Germany. Back in the days, they were pioneers in engineering and manufacturing solar water pumps. Today, LORENTZ is the market leader in solar powered water pumping solutions. Nowadays the company is headquartered in Germany with offices in China, India and the U.S.. We talked with Jens LorentzShareholder and CFO of LORENTZ, about the company’s challenges, making a difference in the world and why they are currently looking for software developers, who possibly offer game development skills.

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Career

Daily Business for a Game Designer: Interview with Pablo Steinbach, Kolibri Games

29.11.2018
Pablo Steinbach, Game Designer at Kolibri Games

Pablo Steinbach, Game Designer at Kolibri Games

Berlin located mobile developer Kolibri Games aspires to be the most player oriented studio in the world. A goal that can’t be achieved without passionate Game Designers! Luckily, Pablo Steinbach works for them and burns for his profession. In today’s interview, he tells us all about it – means how to get there, what his tasks are and what career prospects Game Designers have.

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Career

Daily Business for a VFX Artist: Interview with Nico Teetz of YAGER Development

01.11.2018
Nico Teetz, VFX Artist at YAGER Development

Nico Teetz, VFX Artist at YAGER Development

Nico Teetz works as VFX Artist at the Berlin based game developer YAGER Development. For our column “Daily Business for a …” we asked him to explain, what his job is all about, what his daily duties are and how one becomes a VFX Artist. His extensive answers can be a good support for people, who are not yet sure, which career path to take and are searching for an authentic opinion and information.

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