Career

#EmployeeExperience: Interview with Luiz Fernando Ribeiro Amaral, System Administrator at InnoGames

08.10.2019
Luiz Fernando Ribeiro Amaral, System Administrator at InnoGames

Luiz Fernando Ribeiro Amaral, System Administrator at InnoGames

Luiz Fernando Ribeiro Amaral moved from Brazil to Germany because he had always wanted to work abroad. In today’s interview he tells us how he came to his position as System Administrator at InnoGames. We learn what his tasks are, what his experiences during the first weeks were like and what his ambitions are regarding his future at the Hamburg-based mobile and online developer.

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Career, Games Industry

#EmployeeExperience with Richard Boldiš, Full Stack Engineer at Bigpoint

25.09.2019

Richard Boldiš, Full Stack Engineer at Bigpoint

Richard Boldiš is a student, which has been working during his university summer break for threee month as a Full Stack Engineer at Bigpoint. In the interview, Richard remembers his first days and tells us about Bigpoints company culture and why he likes it, in a very personal manner.

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Career

Summer Bootcamp Influencer Marketing and Content Creation at Games Academy Berlin from August 5-16

09.07.2019

A growing trend in both gaming and marketing is the development of video content for social media platforms. Games Academy students have been shooting Youtube videos since 2010, but following the rise of the digital ‘influencer,’ and the marketing channels that have opened up around them, they have discovered that producing content for social media apps presents a number of difficult challenges. During the ten day Influencer Marketing and Content Creation bootcamp from August 5 – 16, 2019, Lecturer Howard Hunt will teach students how to develop striking visual content for Facebook, Instagram, and other smartphone applications.

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Career, Games Industry

#EmployeeExperience with Omoloro Oyegoke, Senior Backend Software Developer at InnoGames

18.06.2019
Omoloro Oyegoke, Senior Backend Software Developer at InnoGames

Omoloro Oyegoke, Senior Backend Software Developer at InnoGames

Omoloro Oyegoke has been working as Senior Backend Software Developer for InnoGames since December 2017. When he first arrived at Hamburg, where the developer and provider of online games is based, the company made a big effort to make onboarding easy for him. In the interview, Omoloro remembers his first days and tells us about InnoGames’ company culture and why he likes it, in a very personal manner.

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Career

Daily Business for a Technical Product Lead: Interview with Matthew Hartz, InnoGames

23.04.2019
Matthew Hartz, Technical Product Lead at InnoGames

Matthew Hartz, Technical Product Lead at InnoGames

Have you ever wondered, what the responsibilities of a Technical Product Lead are? You have an idea, of course, but were you aware of the many different tasks that this position entails? Matthew Hartz works as Technical Product Lead for the Hamburg based mobile developer InnoGames. In today’s interview we learn a lot about the importance of his profession and get to know details we may not have known before.

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Career

Game development for solar water pumps? – Interview with Jens Lorentz from BERNT LORENTZ GmbH

19.03.2019
Jens Lorentz, Shareholder & CFO of BERNT LORENTZ GmbH

Jens Lorentz, Shareholder & CFO of BERNT LORENTZ GmbH

BERNT LORENTZ GmbH is a family-owned business and was found 1993 in Germany. Back in the days, they were pioneers in engineering and manufacturing solar water pumps. Today, LORENTZ is the market leader in solar powered water pumping solutions. Nowadays the company is headquartered in Germany with offices in China, India and the U.S.. We talked with Jens LorentzShareholder and CFO of LORENTZ, about the company’s challenges, making a difference in the world and why they are currently looking for software developers, who possibly offer game development skills.

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Career

Daily Business for a Game Designer: Interview with Pablo Steinbach, Kolibri Games

29.11.2018
Pablo Steinbach, Game Designer at Kolibri Games

Pablo Steinbach, Game Designer at Kolibri Games

Berlin located mobile developer Kolibri Games aspires to be the most player oriented studio in the world. A goal that can’t be achieved without passionate Game Designers! Luckily, Pablo Steinbach works for them and burns for his profession. In today’s interview, he tells us all about it – means how to get there, what his tasks are and what career prospects Game Designers have.

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Career

Daily Business for a VFX Artist: Interview with Nico Teetz of YAGER Development

01.11.2018
Nico Teetz, VFX Artist at YAGER Development

Nico Teetz, VFX Artist at YAGER Development

Nico Teetz works as VFX Artist at the Berlin based game developer YAGER Development. For our column “Daily Business for a …” we asked him to explain, what his job is all about, what his daily duties are and how one becomes a VFX Artist. His extensive answers can be a good support for people, who are not yet sure, which career path to take and are searching for an authentic opinion and information.

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Career

Daily Business for a HR Business Partner: Interview with Geraldine Feidner and Melanie Kohwagner of Travian Games

02.10.2018
Melanie Kohwagner (left), HR Team Lead and Business Partner and Geraldine Feidner, Senior HR Business Partner at Travian Games

Melanie Kohwagner (left), HR Team Lead and Business Partner and Geraldine Feidner, Senior HR Business Partner at Travian Games

Now that fall is embracing us with greyness, wind and rain, it’s getting cosy and people find more time to read. The perfect moment to present our new column “Daily Business for a…”, which aims to give potential applicants an overview of the diverse working areas in the games industry. For this purpose, we will regularly ask employees from different companies with the most diverse of occupations to tell us about their jobs, daily duties, working life and careers, as well as their promotion opportunities. We are happy to welcome Geraldine Feidner, Senior HR Business Partner and Melanie Kohwagner, HR Team Lead and Business Partner at Travian Games, as the first to participate and answer our questions. Continue reading
Career

#EmployeeExperience: Interview with Miguel Angel Lonzano, Senior UX Designer at Travian Games

21.03.2018
Miguel_Angel_Lonzano_Senior_UX_Designer_at_Travian_Games

Miguel Angel Lonzano, Senior UX Designer at Travian Games

As Senior UX Designer at Travian Games, Miguel Angel Lonzano faces the challenge of reducing and simplifying UI and interaction patterns as much as possible  without having much impact on core users, but making it easyer for new ones. In today’s #EmployeeExperience, he tells us what pleases him about this task. If you want to know, why Miguel considers himself lucky, working with Travian and what amenities the company provides for their staff, read on…

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